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Sins of a solar empire rebellion races
Sins of a solar empire rebellion races












sins of a solar empire rebellion races

Still, I tend to cycle through the different races on each playthrough. I don't play MP, just against the AI and I haven't had the game for too long. So far there are things I like about all of them. I think it's great that Sins manages to have 3 unique races that are rather well balanced. Hell, I even like the Love Cannon (TM) since it's pretty damn useful for giving you the culture bonus even on assault.

sins of a solar empire rebellion races

Each ship has at least one skill that helps out your fleet in a major way (be it shield regen, energy cooldown, detonate antimatter or the vengeance/animosity combo (not to mention how useful reverie is at stopping the Marza from killing everyone)).Īdd on to that the frankly massive number of strike craft available (Anima Tempest ), the guardians and the illuminators, as well as the enhanced culture and you have yourself a practically immortal fighting force that can even weather the storm that is missile barrage. With TEC and Vasari you have a set of about 3 cap ships that get used 99% of the time with only brief mentions for the other ones (the Sova Carrier is the prominent example here) whereas with Advent you can conceivably, and probably will, use every cap ship as part of your strategy. They are so mainly because of the capital ships. I've played all of the races and won games against hard/unfair AI with each (I've only just started playing multiplayer so I'll leave that out), and have come to the conclusion that Advent are my favourites.

sins of a solar empire rebellion races

This should probably go in the general forum, since it's more of a personal opinion thread than a strategy one, but I'll bite nonetheless.














Sins of a solar empire rebellion races